Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CPortInput Member List

This is the complete list of members for KODI::GAME::CPortInput, including all inherited members.

AcceptsInput(const std::string &feature) const overrideKODI::GAME::CPortInputvirtual
ControllerID() const overrideKODI::GAME::CPortInputvirtual
CPortInput(JOYSTICK::IInputHandler *gameInput)KODI::GAME::CPortInput
GetActivation() constKODI::GAME::CPortInput
GetFallthrough(int windowId) const overrideKODI::GAME::CPortInputinlinevirtual
GetWindowID() const overrideKODI::GAME::CPortInputvirtual
HasFeature(const std::string &feature) const overrideKODI::GAME::CPortInputinlinevirtual
InputReceiver(void)KODI::JOYSTICK::IInputHandlerinline
OnAccelerometerMotion(const std::string &feature, float x, float y, float z) overrideKODI::GAME::CPortInputvirtual
OnAnalogStickMotion(const std::string &feature, float x, float y, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonHold(const std::string &feature, unsigned int holdTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonMotion(const std::string &feature, float magnitude, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonPress(const std::string &feature, bool bPressed) overrideKODI::GAME::CPortInputvirtual
OnInputFrame() overrideKODI::GAME::CPortInputvirtual
OnThrottleMotion(const std::string &feature, float position, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnWheelMotion(const std::string &feature, float position, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
RegisterInput(JOYSTICK::IInputProvider *provider)KODI::GAME::CPortInput
ResetInputReceiver(void)KODI::JOYSTICK::IInputHandlerinline
SetInputReceiver(IInputReceiver *receiver)KODI::JOYSTICK::IInputHandlerinline
SetWindowID(int windowId) overrideKODI::GAME::CPortInputinlinevirtual
UnregisterInput(JOYSTICK::IInputProvider *provider)KODI::GAME::CPortInput
UseEasterEgg() const overrideKODI::GAME::CPortInputinlinevirtual
UseGlobalFallthrough() const overrideKODI::GAME::CPortInputinlinevirtual
~CPortInput() overrideKODI::GAME::CPortInput
~IInputHandler()=defaultKODI::JOYSTICK::IInputHandlervirtual
~IKeymapEnvironment()=defaultKODI::KEYMAP::IKeymapEnvironmentvirtual