Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CDefaultButtonMap Member List

This is the complete list of members for KODI::GAME::CDefaultButtonMap, including all inherited members.

AddAccelerometer(const JOYSTICK::FeatureName &feature, const JOYSTICK::CDriverPrimitive &positiveX, const JOYSTICK::CDriverPrimitive &positiveY, const JOYSTICK::CDriverPrimitive &positiveZ) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddAnalogStick(const JOYSTICK::FeatureName &feature, JOYSTICK::ANALOG_STICK_DIRECTION direction, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddKey(const JOYSTICK::FeatureName &feature, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddRelativePointer(const JOYSTICK::FeatureName &feature, JOYSTICK::RELATIVE_POINTER_DIRECTION direction, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddScalar(const JOYSTICK::FeatureName &feature, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddThrottle(const JOYSTICK::FeatureName &feature, JOYSTICK::THROTTLE_DIRECTION direction, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
AddWheel(const JOYSTICK::FeatureName &feature, JOYSTICK::WHEEL_DIRECTION direction, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
CDefaultButtonMap(PERIPHERALS::CPeripheral *device, std::string strControllerId)KODI::GAME::CDefaultButtonMap
ControllerID() const overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetAccelerometer(const JOYSTICK::FeatureName &feature, JOYSTICK::CDriverPrimitive &positiveX, JOYSTICK::CDriverPrimitive &positiveY, JOYSTICK::CDriverPrimitive &positiveZ) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetAnalogStick(const JOYSTICK::FeatureName &feature, JOYSTICK::ANALOG_STICK_DIRECTION direction, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetAppearance() const overrideKODI::GAME::CDefaultButtonMapvirtual
GetAxisProperties(unsigned int axisIndex, int &center, unsigned int &range) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetFeature(const JOYSTICK::CDriverPrimitive &primitive, JOYSTICK::FeatureName &feature) overrideKODI::GAME::CDefaultButtonMapvirtual
GetFeatureType(const JOYSTICK::FeatureName &feature) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetKey(const JOYSTICK::FeatureName &feature, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetRelativePointer(const JOYSTICK::FeatureName &feature, JOYSTICK::RELATIVE_POINTER_DIRECTION direction, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetScalar(const JOYSTICK::FeatureName &feature, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetThrottle(const JOYSTICK::FeatureName &feature, JOYSTICK::THROTTLE_DIRECTION direction, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
GetWheel(const JOYSTICK::FeatureName &feature, JOYSTICK::WHEEL_DIRECTION direction, JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
IsEmpty() const overrideKODI::GAME::CDefaultButtonMapinlinevirtual
IsIgnored(const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
Load() overrideKODI::GAME::CDefaultButtonMapvirtual
Location() const overrideKODI::GAME::CDefaultButtonMapvirtual
Reset() overrideKODI::GAME::CDefaultButtonMapinlinevirtual
RevertButtonMap() overrideKODI::GAME::CDefaultButtonMapinlinevirtual
SaveButtonMap() overrideKODI::GAME::CDefaultButtonMapinlinevirtual
SetAppearance(const std::string &controllerId) const overrideKODI::GAME::CDefaultButtonMapinlinevirtual
SetIgnoredPrimitives(const std::vector< JOYSTICK::CDriverPrimitive > &primitives) overrideKODI::GAME::CDefaultButtonMapinlinevirtual
~CDefaultButtonMap() overrideKODI::GAME::CDefaultButtonMap
~IButtonMap()=defaultKODI::JOYSTICK::IButtonMapvirtual