Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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TransformMatrix Member List

This is the complete list of members for TransformMatrix, including all inherited members.

alphaTransformMatrix
blueTransformMatrix
CreateFader(float a)TransformMatrixinlinestatic
CreateFader(float a, float r, float g, float b)TransformMatrixinlinestatic
CreateScaler(float scaleX, float scaleY, float scaleZ=1.0f)TransformMatrixinlinestatic
CreateTranslation(float transX, float transY, float transZ=0)TransformMatrixinlinestatic
CreateZRotation(float angle, float x, float y, float ar=1.0f)TransformMatrixinlinestatic
depthTransformMatrix
greenTransformMatrix
identityTransformMatrix
InverseTransformPosition(float &x, float &y) const XBMC_FORCE_INLINETransformMatrixinline
mTransformMatrix
operator*(const TransformMatrix &right) constTransformMatrixinline
operator*=(const TransformMatrix &right)TransformMatrixinline
redTransformMatrix
Reset()TransformMatrixinline
SetFader(float a)TransformMatrixinline
SetFader(float a, float r, float g, float b)TransformMatrixinline
SetScaler(float scaleX, float scaleY, float centerX, float centerY)TransformMatrixinline
SetTranslation(float transX, float transY, float transZ)TransformMatrixinline
SetXRotation(float angle, float y, float z, float ar=1.0f)TransformMatrixinline
SetYRotation(float angle, float x, float z, float ar=1.0f)TransformMatrixinline
SetZRotation(float angle, float x, float y, float ar=1.0f)TransformMatrixinline
TransformAlpha(UTILS::COLOR::Color color) const XBMC_FORCE_INLINETransformMatrixinline
TransformColor(UTILS::COLOR::Color color) const XBMC_FORCE_INLINETransformMatrixinline
TransformMatrix()TransformMatrixinline
TransformPosition(float &x, float &y, float &z) const XBMC_FORCE_INLINETransformMatrixinline
TransformPositionUnscaled(float &x, float &y, float &z) const XBMC_FORCE_INLINETransformMatrixinline
TransformXCoord(float x, float y, float z) const XBMC_FORCE_INLINETransformMatrixinline
TransformYCoord(float x, float y, float z) const XBMC_FORCE_INLINETransformMatrixinline
TransformZCoord(float x, float y, float z) const XBMC_FORCE_INLINETransformMatrixinline