Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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CRenderSystemGL Member List

This is the complete list of members for CRenderSystemGL, including all inherited members.

ApplyStateBlock() overrideCRenderSystemGLvirtual
BeginRender() overrideCRenderSystemGLvirtual
CalculateMaxTexturesize()CRenderSystemGLprotected
CaptureStateBlock() overrideCRenderSystemGLvirtual
ClearBuffers(UTILS::COLOR::Color color) overrideCRenderSystemGLvirtual
ClipRectToScissorRect(const CRect &rect) overrideCRenderSystemGLvirtual
CRenderSystemBase()CRenderSystemBase
CRenderSystemGL()CRenderSystemGL
DestroyRenderSystem() overrideCRenderSystemGLvirtual
DisableShader()CRenderSystemGL
EnableShader(ShaderMethodGL method)CRenderSystemGL
EndRender() overrideCRenderSystemGLvirtual
GetGLSLVersion(int &major, int &minor)CRenderSystemGL
GetGLVersion(int &major, int &minor)CRenderSystemGL
GetMaxTextureSize() constCRenderSystemBaseinline
GetMinDXTPitch() constCRenderSystemBaseinline
GetRenderRenderer() constCRenderSystemBaseinline
GetRenderVendor() constCRenderSystemBaseinline
GetRenderVersion(unsigned int &major, unsigned int &minor) constCRenderSystemBase
GetRenderVersionString() constCRenderSystemBaseinline
GetShaderPath(const std::string &filename) overrideCRenderSystemGLvirtual
GetViewPort(CRect &viewPort) overrideCRenderSystemGLvirtual
InitialiseShaders()CRenderSystemGLprotected
InitRenderSystem() overrideCRenderSystemGLvirtual
InvalidateColorBuffer() overrideCRenderSystemGLvirtual
IsExtSupported(const char *extension) const overrideCRenderSystemGLvirtual
m_bRenderCreatedCRenderSystemBaseprotected
m_bVSyncCRenderSystemBaseprotected
m_bVsyncInitCRenderSystemGLprotected
m_glslMajorCRenderSystemGLprotected
m_glslMinorCRenderSystemGLprotected
m_heightCRenderSystemGLprotected
m_limitedColorRangeCRenderSystemBaseprotected
m_maxTextureSizeCRenderSystemBaseprotected
m_methodCRenderSystemGLprotected
m_minDXTPitchCRenderSystemBaseprotected
m_pShaderCRenderSystemGLprotected
m_RenderExtensionsCRenderSystemGLprotected
m_RenderRendererCRenderSystemBaseprotected
m_RenderVendorCRenderSystemBaseprotected
m_RenderVersionCRenderSystemBaseprotected
m_RenderVersionMajorCRenderSystemBaseprotected
m_RenderVersionMinorCRenderSystemBaseprotected
m_splashImageCRenderSystemBaseprotected
m_splashMessageLayoutCRenderSystemBaseprotected
m_stereoModeCRenderSystemBaseprotected
m_stereoViewCRenderSystemBaseprotected
m_transferPQCRenderSystemBaseprotected
m_vertexArrayCRenderSystemGLprotected
m_viewPortCRenderSystemGLprotected
m_widthCRenderSystemGLprotected
PresentRender(bool rendered, bool videoLayer) overrideCRenderSystemGLvirtual
PresentRenderImpl(bool rendered)=0CRenderSystemGLprotectedpure virtual
Project(float &x, float &y, float &z) overrideCRenderSystemGLvirtual
ReleaseShaders()CRenderSystemGLprotected
ResetGLErrors()CRenderSystemGL
ResetRenderSystem(int width, int height) overrideCRenderSystemGLvirtual
ResetScissors() overrideCRenderSystemGLvirtual
ResetVSync()CRenderSystemGLinline
RestoreViewPort()CRenderSystemBaseinlinevirtual
ScissorsCanEffectClipping() overrideCRenderSystemGLvirtual
SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor=0.0f) overrideCRenderSystemGLvirtual
SetDepthCulling(DEPTH_CULLING culling) overrideCRenderSystemGLvirtual
SetScissors(const CRect &rect) overrideCRenderSystemGLvirtual
SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) overrideCRenderSystemGLvirtual
SetViewPort(const CRect &viewPort) overrideCRenderSystemGLvirtual
SetVSync(bool vsync)CRenderSystemGL
SetVSyncImpl(bool enable)=0CRenderSystemGLprotectedpure virtual
ShaderGetClip()CRenderSystemGL
ShaderGetCol()CRenderSystemGL
ShaderGetCoord0()CRenderSystemGL
ShaderGetCoord1()CRenderSystemGL
ShaderGetCoordStep()CRenderSystemGL
ShaderGetDepth()CRenderSystemGL
ShaderGetMatrix()CRenderSystemGL
ShaderGetModel()CRenderSystemGL
ShaderGetPos()CRenderSystemGL
ShaderGetUniCol()CRenderSystemGL
ShowSplash(const std::string &message)CRenderSystemBasevirtual
SupportsNPOT(bool dxt) const overrideCRenderSystemGLvirtual
SupportsStereo(RENDER_STEREO_MODE mode) const overrideCRenderSystemGLvirtual
~CRenderSystemBase()CRenderSystemBasevirtual
~CRenderSystemGL() overrideCRenderSystemGL