Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CPortNode Member List

This is the complete list of members for KODI::GAME::CPortNode, including all inherited members.

CPortNode()=defaultKODI::GAME::CPortNode
CPortNode(const CPortNode &other)KODI::GAME::CPortNodeinline
CPortNode(CPortNode &&other)=defaultKODI::GAME::CPortNode
GetActiveController() constKODI::GAME::CPortNode
GetActiveController()KODI::GAME::CPortNode
GetAddress() constKODI::GAME::CPortNodeinline
GetCompatibleControllers() constKODI::GAME::CPortNodeinline
GetCompatibleControllers()KODI::GAME::CPortNodeinline
GetInputPorts(std::vector< std::string > &inputPorts) constKODI::GAME::CPortNode
GetPortID() constKODI::GAME::CPortNodeinline
GetPortType() constKODI::GAME::CPortNodeinline
IsConnected() constKODI::GAME::CPortNodeinline
IsControllerAccepted(const std::string &controllerId) constKODI::GAME::CPortNode
IsControllerAccepted(const std::string &portAddress, const std::string &controllerId) constKODI::GAME::CPortNode
IsForceConnected() constKODI::GAME::CPortNodeinline
operator=(const CPortNode &rhs)KODI::GAME::CPortNode
operator=(CPortNode &&rhs) noexceptKODI::GAME::CPortNode
SetActiveController(unsigned int controllerIndex)KODI::GAME::CPortNodeinline
SetActiveController(const std::string &controllerId)KODI::GAME::CPortNode
SetAddress(std::string address)KODI::GAME::CPortNode
SetCompatibleControllers(ControllerNodeVec controllers)KODI::GAME::CPortNode
SetConnected(bool bConnected)KODI::GAME::CPortNodeinline
SetForceConnected(bool forceConnected)KODI::GAME::CPortNodeinline
SetPortID(std::string portId)KODI::GAME::CPortNode
SetPortType(PORT_TYPE type)KODI::GAME::CPortNodeinline
~CPortNode()KODI::GAME::CPortNode