Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::RETRO::CGUIGameRenderManager Member List

This is the complete list of members for KODI::RETRO::CGUIGameRenderManager, including all inherited members.

CGUIGameRenderManager()=defaultKODI::RETRO::CGUIGameRenderManager
CGUIGameSettingsHandleKODI::RETRO::CGUIGameRenderManagerfriend
CGUIGameVideoHandleKODI::RETRO::CGUIGameRenderManagerfriend
CGUIRenderHandleKODI::RETRO::CGUIGameRenderManagerfriend
ClearBackground(CGUIRenderHandle *handle)KODI::RETRO::CGUIGameRenderManagerprotected
CloseOSD()KODI::RETRO::CGUIGameRenderManagerprotected
CreateSavestate(bool autosave)KODI::RETRO::CGUIGameRenderManagerprotected
FreeSavestateResources(const std::string &savestatePath)KODI::RETRO::CGUIGameRenderManagerprotected
GameClientID()KODI::RETRO::CGUIGameRenderManagerprotected
GetPlayingGame()KODI::RETRO::CGUIGameRenderManagerprotected
IsDirty(CGUIRenderHandle *handle)KODI::RETRO::CGUIGameRenderManagerprotected
IsPlayingGame()KODI::RETRO::CGUIGameRenderManagerprotected
LoadSavestate(const std::string &savestatePath)KODI::RETRO::CGUIGameRenderManagerprotected
RegisterControl(CGUIGameControl &control)KODI::RETRO::CGUIGameRenderManager
RegisterDialog(GAME::CDialogGameVideoSelect &dialog)KODI::RETRO::CGUIGameRenderManager
RegisterGameSettingsDialog()KODI::RETRO::CGUIGameRenderManager
RegisterPlayer(CGUIRenderTargetFactory *factory, IRenderCallback *callback, IGameCallback *gameCallback)KODI::RETRO::CGUIGameRenderManager
RegisterWindow(CGameWindowFullScreen &window)KODI::RETRO::CGUIGameRenderManager
Render(CGUIRenderHandle *handle)KODI::RETRO::CGUIGameRenderManagerprotected
RenderEx(CGUIRenderHandle *handle)KODI::RETRO::CGUIGameRenderManagerprotected
SupportsRenderFeature(RENDERFEATURE feature)KODI::RETRO::CGUIGameRenderManagerprotected
SupportsScalingMethod(SCALINGMETHOD method)KODI::RETRO::CGUIGameRenderManagerprotected
UnregisterHandle(CGUIRenderHandle *handle)KODI::RETRO::CGUIGameRenderManagerprotected
UnregisterHandle(CGUIGameVideoHandle *handle)KODI::RETRO::CGUIGameRenderManagerinlineprotected
UnregisterHandle(CGUIGameSettingsHandle *handle)KODI::RETRO::CGUIGameRenderManagerinlineprotected
UnregisterPlayer()KODI::RETRO::CGUIGameRenderManager
UpdateSavestate(const std::string &savestatePath)KODI::RETRO::CGUIGameRenderManagerprotected
~CGUIGameRenderManager()KODI::RETRO::CGUIGameRenderManager