Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CGUIConfigurationWizard Member List

This is the complete list of members for KODI::GAME::CGUIConfigurationWizard, including all inherited members.

Abort(bool bWait=true) overrideKODI::GAME::CGUIConfigurationWizardvirtual
AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))CThreadinlineprotected
AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
ButtonMapCallbacks(void)KODI::JOYSTICK::IButtonMapperinline
CGUIConfigurationWizard()KODI::GAME::CGUIConfigurationWizard
ControllerID() const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
Create(bool bAutoDelete=false)CThreadprotected
CThread(const char *ThreadName)CThreadexplicitprotected
CThread(IRunnable *pRunnable, const char *ThreadName)CThreadprotected
GetCurrentThread()CThreadprotectedstatic
GetCurrentThreadId()CThreadinlineprotectedstatic
IButtonMapper()=defaultKODI::JOYSTICK::IButtonMapper
IsAutoDelete() constCThreadprotected
IsCurrentThread() constCThreadprotected
IsRunning() constCThreadprotected
Join(std::chrono::milliseconds duration)CThreadprotected
m_bStopCThreadprotected
MapPrimitive(JOYSTICK::IButtonMap *buttonMap, KEYMAP::IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CGUIConfigurationWizardvirtual
NeedsCooldown() const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
Notify(const Observable &obs, const ObservableMessage msg) overrideKODI::GAME::CGUIConfigurationWizardvirtual
Observer()=defaultObserver
OnEventFrame(const JOYSTICK::IButtonMap *buttonMap, bool bMotion) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnException()CThreadinlineprotectedvirtual
OnExit()CThreadinlineprotectedvirtual
OnKeyPress(const CKey &key) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnKeyRelease(const CKey &key) overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
OnLateAxis(const JOYSTICK::IButtonMap *buttonMap, unsigned int axisIndex) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnStartup()CThreadinlineprotectedvirtual
OnUnfocus(IFeatureButton *button) overrideKODI::GAME::CGUIConfigurationWizardvirtual
Process() overrideKODI::GAME::CGUIConfigurationWizardprotectedvirtual
RegisterKey(const CPhysicalFeature &key) overrideKODI::GAME::CGUIConfigurationWizardvirtual
ResetButtonMapCallbacks(void)KODI::JOYSTICK::IButtonMapperinline
Run(const std::string &strControllerId, const std::vector< IFeatureButton * > &buttons) overrideKODI::GAME::CGUIConfigurationWizardvirtual
SetButtonMapCallback(const std::string &deviceLocation, IButtonMapCallback *callback)KODI::JOYSTICK::IButtonMapperinline
SetPriority(const ThreadPriority &priority)CThreadprotected
Sleep(std::chrono::duration< Rep, Period > duration)CThreadinlineprotected
StopThread(bool bWait=true)CThreadprotectedvirtual
UnregisterKeys() overrideKODI::GAME::CGUIConfigurationWizardvirtual
WAIT_INTERRUPTED enum valueCThreadprotected
WAIT_SIGNALED enum valueCThreadprotected
WAIT_TIMEDOUT enum valueCThreadprotected
WaitResponse enum nameCThreadprotected
~CGUIConfigurationWizard() overrideKODI::GAME::CGUIConfigurationWizard
~CThread()CThreadprotectedvirtual
~IButtonMapper()=defaultKODI::JOYSTICK::IButtonMappervirtual
~IConfigurationWizard()=defaultKODI::GAME::IConfigurationWizardvirtual
~IKeyboardDriverHandler()=defaultKODI::KEYBOARD::IKeyboardDriverHandlervirtual
~Observer()=defaultObservervirtual