Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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VDPAU::COutputDataProtocol Member List

This is the complete list of members for VDPAU::COutputDataProtocol, including all inherited members.

containerInEventActor::Protocolprotected
containerOutEventActor::Protocolprotected
COutputDataProtocol(std::string name, CEvent *inEvent, CEvent *outEvent)VDPAU::COutputDataProtocolinline
criticalSectionActor::Protocolprotected
DeferIn(bool value)Actor::Protocolinline
DeferOut(bool value)Actor::Protocolinline
freeMessageQueueActor::Protocolprotected
GetMessage()Actor::Protocol
inDeferedActor::Protocolprotected
inMessagesActor::Protocolprotected
InSignal enum nameVDPAU::COutputDataProtocol
Lock()Actor::Protocolinline
NEWFRAME enum valueVDPAU::COutputDataProtocol
outDeferedActor::Protocolprotected
outMessagesActor::Protocolprotected
OutSignal enum nameVDPAU::COutputDataProtocol
PICTURE enum valueVDPAU::COutputDataProtocol
portNameActor::Protocol
Protocol(std::string name, CEvent *inEvent, CEvent *outEvent)Actor::Protocolinline
Protocol(std::string name)Actor::Protocolinline
Purge()Actor::Protocol
PurgeIn(int signal)Actor::Protocol
PurgeOut(int signal)Actor::Protocol
ReceiveInMessage(Message **msg)Actor::Protocol
ReceiveOutMessage(Message **msg)Actor::Protocol
ReturnMessage(Message *msg)Actor::Protocol
RETURNPIC enum valueVDPAU::COutputDataProtocol
SendInMessage(int signal, const void *data=nullptr, size_t size=0, Message *outMsg=nullptr)Actor::Protocol
SendInMessage(int signal, CPayloadWrapBase *payload, Message *outMsg=nullptr)Actor::Protocol
SendOutMessage(int signal, const void *data=nullptr, size_t size=0, Message *outMsg=nullptr)Actor::Protocol
SendOutMessage(int signal, CPayloadWrapBase *payload, Message *outMsg=nullptr)Actor::Protocol
SendOutMessageSync(int signal, Message **retMsg, std::chrono::milliseconds timeout, const void *data=nullptr, size_t size=0)Actor::Protocol
SendOutMessageSync(int signal, Message **retMsg, std::chrono::milliseconds timeout, CPayloadWrapBase *payload)Actor::Protocol
Unlock()Actor::Protocolinline
~Protocol()Actor::Protocol