Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
Loading...
Searching...
No Matches
KODI::GAME::CControllerSelect Class Reference

#include <ControllerSelect.h>

Inheritance diagram for KODI::GAME::CControllerSelect:
CThread

Public Member Functions

 CControllerSelect ()
 
 ~CControllerSelect () override
 
void Initialize (ControllerVector controllers, ControllerPtr defaultController, bool showDisconnect, const std::function< void(ControllerPtr)> &callback)
 
void Deinitialize ()
 
- Public Member Functions inherited from CThread
 CThread (IRunnable *pRunnable, const char *ThreadName)
 
virtual ~CThread ()
 
void Create (bool bAutoDelete=false)
 
template<typename Rep , typename Period >
void Sleep (std::chrono::duration< Rep, Period > duration)
 
bool IsAutoDelete () const
 
virtual void StopThread (bool bWait=true)
 
bool IsRunning () const
 
bool IsCurrentThread () const
 
bool Join (std::chrono::milliseconds duration)
 
bool SetPriority (const ThreadPriority &priority)
 Set the threads priority. This uses the platforms native threading library to do so.
 
virtual void OnException ()
 

Protected Member Functions

void Process () override
 
- Protected Member Functions inherited from CThread
 CThread (const char *ThreadName)
 
virtual void OnStartup ()
 
virtual void OnExit ()
 
WaitResponse AbortableWait (CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))
 

Additional Inherited Members

- Static Public Member Functions inherited from CThread
static const std::thread::id GetCurrentThreadId ()
 
static CThreadGetCurrentThread ()
 
- Protected Types inherited from CThread
enum  WaitResponse { WAIT_INTERRUPTED = -1 , WAIT_SIGNALED = 0 , WAIT_TIMEDOUT = 1 }
 
- Protected Attributes inherited from CThread
std::atomic< boolm_bStop
 

Constructor & Destructor Documentation

◆ CControllerSelect()

CControllerSelect::CControllerSelect ( )

◆ ~CControllerSelect()

CControllerSelect::~CControllerSelect ( )
overridedefault

Member Function Documentation

◆ Deinitialize()

void CControllerSelect::Deinitialize ( )

◆ Initialize()

void CControllerSelect::Initialize ( ControllerVector controllers,
ControllerPtr defaultController,
bool showDisconnect,
const std::function< void(ControllerPtr)> & callback )

◆ Process()

void CControllerSelect::Process ( void )
overrideprotectedvirtual

Reimplemented from CThread.


The documentation for this class was generated from the following files: