#include <GUIListItemLayout.h>
|
| CGUIListItemLayout () |
|
| CGUIListItemLayout (const CGUIListItemLayout &from) |
|
| CGUIListItemLayout (const CGUIListItemLayout &from, CGUIControl *control) |
|
void | LoadLayout (TiXmlElement *layout, int context, bool focused, float maxWidth, float maxHeight) |
|
void | Process (CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions) |
|
void | Render (CGUIListItem *item, int parentID) |
|
float | Size (ORIENTATION orientation) const |
|
unsigned int | GetFocusedItem () const |
|
void | SetFocusedItem (unsigned int focus) |
|
bool | IsAnimating (ANIMATION_TYPE animType) |
|
void | ResetAnimation (ANIMATION_TYPE animType) |
|
void | SetInvalid () |
|
void | FreeResources (bool immediately=false) |
|
void | SetParentControl (CGUIControl *control) |
|
void | AssignDepth () |
|
void | CreateListControlLayouts (float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition) |
|
void | SetWidth (float width) |
|
void | SetHeight (float height) |
|
void | SelectItemFromPoint (const CPoint &point) |
|
bool | MoveLeft () |
|
bool | MoveRight () |
|
bool | CheckCondition () |
|
◆ CGUIListItemLayout() [1/3]
CGUIListItemLayout::CGUIListItemLayout |
( |
| ) |
|
◆ CGUIListItemLayout() [2/3]
◆ CGUIListItemLayout() [3/3]
◆ AssignDepth()
void CGUIListItemLayout::AssignDepth |
( |
| ) |
|
◆ CheckCondition()
bool CGUIListItemLayout::CheckCondition |
( |
| ) |
|
◆ CreateListControlLayouts()
void CGUIListItemLayout::CreateListControlLayouts |
( |
float | width, |
|
|
float | height, |
|
|
bool | focused, |
|
|
const CLabelInfo & | labelInfo, |
|
|
const CLabelInfo & | labelInfo2, |
|
|
const CTextureInfo & | texture, |
|
|
const CTextureInfo & | textureFocus, |
|
|
float | texHeight, |
|
|
float | iconWidth, |
|
|
float | iconHeight, |
|
|
const std::string & | nofocusCondition, |
|
|
const std::string & | focusCondition ) |
◆ FreeResources()
void CGUIListItemLayout::FreeResources |
( |
bool | immediately = false | ) |
|
◆ GetFocusedItem()
unsigned int CGUIListItemLayout::GetFocusedItem |
( |
| ) |
const |
◆ IsAnimating()
◆ LoadControl()
◆ LoadLayout()
void CGUIListItemLayout::LoadLayout |
( |
TiXmlElement * | layout, |
|
|
int | context, |
|
|
bool | focused, |
|
|
float | maxWidth, |
|
|
float | maxHeight ) |
◆ MoveLeft()
bool CGUIListItemLayout::MoveLeft |
( |
| ) |
|
◆ MoveRight()
bool CGUIListItemLayout::MoveRight |
( |
| ) |
|
◆ Process()
◆ Render()
◆ ResetAnimation()
◆ SelectItemFromPoint()
void CGUIListItemLayout::SelectItemFromPoint |
( |
const CPoint & | point | ) |
|
◆ SetFocusedItem()
void CGUIListItemLayout::SetFocusedItem |
( |
unsigned int | focus | ) |
|
◆ SetHeight()
void CGUIListItemLayout::SetHeight |
( |
float | height | ) |
|
◆ SetInvalid()
void CGUIListItemLayout::SetInvalid |
( |
| ) |
|
|
inline |
◆ SetParentControl()
◆ SetWidth()
void CGUIListItemLayout::SetWidth |
( |
float | width | ) |
|
◆ Size()
float CGUIListItemLayout::Size |
( |
ORIENTATION | orientation | ) |
const |
◆ m_condition
◆ m_focused
bool CGUIListItemLayout::m_focused {false} |
|
protected |
◆ m_group
◆ m_height
float CGUIListItemLayout::m_height {0} |
|
protected |
◆ m_infoUpdateMillis
std::chrono::milliseconds CGUIListItemLayout::m_infoUpdateMillis |
|
protected |
Initial value:=
std::chrono::milliseconds m_infoUpdateMillis
Definition GUIListItemLayout.h:65
Definition SystemClock.h:31
◆ m_infoUpdateTimeout
◆ m_invalidated
bool CGUIListItemLayout::m_invalidated {true} |
|
protected |
◆ m_isPlaying
◆ m_width
float CGUIListItemLayout::m_width {0} |
|
protected |
The documentation for this class was generated from the following files: