Kodi Documentation 22.0
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KODI::RETRO::CGameWindowFullScreen Class Reference

#include <GameWindowFullScreen.h>

Inheritance diagram for KODI::RETRO::CGameWindowFullScreen:
CGUIWindow CGUIControlGroup CGUIControlLookup CGUIControl

Public Member Functions

 CGameWindowFullScreen ()
 
 ~CGameWindowFullScreen () override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregion) override
 
void Render () override
 
void RenderEx () override
 
bool OnAction (const CAction &action) override
 
bool OnMessage (CGUIMessage &message) override
 
void FrameMove () override
 Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.
 
void ClearBackground () override
 Clear the background (if necessary) prior to rendering the window.
 
bool HasVisibleControls () override
 
void OnWindowLoaded () override
 
void OnDeinitWindow (int nextWindowID) override
 
- Public Member Functions inherited from CGUIWindow
 CGUIWindow (int id, const std::string &xmlFile)
 
 ~CGUIWindow (void) override
 
bool Initialize ()
 
bool Load (const std::string &strFileName, bool bContainsPath=false)
 
void CenterWindow ()
 
void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void DoRender () override
 Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant.
 
void AfterRender ()
 Do any post render activities. Check if window closing animation is finished and finalize window closing.
 
void Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true)
 
bool OnAction (const CAction &action) override
 
virtual bool OnBack (int actionID)
 
virtual bool OnInfo (int actionID)
 
bool OnMove (int fromControl, int moveAction)
 
bool OnMessage (CGUIMessage &message) override
 
bool ControlGroupHasFocus (int groupID, int controlID)
 
void SetID (int id) override
 
virtual bool HasID (int controlID) const
 
const std::vector< int > & GetIDRange () const
 
int GetPreviousWindow ()
 
CRect GetScaledBounds () const
 
void ClearAll () override
 
virtual void AllocResources (bool forceLoad=false)
 
void FreeResources (bool forceUnLoad=false) override
 
void DynamicResourceAlloc (bool bOnOff) override
 
virtual bool IsDialog () const
 
virtual bool IsDialogRunning () const
 
virtual bool IsModalDialog () const
 
virtual bool IsMediaWindow () const
 
virtual bool HasListItems () const
 
virtual bool IsSoundEnabled () const
 
virtual CFileItemPtr GetCurrentListItem (int offset=0)
 
virtual int GetViewContainerID () const
 
virtual int GetViewCount () const
 
virtual bool CanBeActivated () const
 
virtual bool IsActive () const
 
void SetCoordsRes (const RESOLUTION_INFO &res)
 
const RESOLUTION_INFOGetCoordsRes () const
 
void SetLoadType (LOAD_TYPE loadType)
 
LOAD_TYPE GetLoadType ()
 
int GetRenderOrder ()
 
void SetInitialVisibility () override
 
bool IsVisible () const override
 
bool IsAnimating (ANIMATION_TYPE animType) override
 
bool IsCustom () const
 Return if the window is a custom window.
 
void SetCustom (bool custom)
 Mark this window as custom window.
 
void DisableAnimations ()
 
virtual void ResetControlStates ()
 
void UpdateControlStats () override
 
void SetRunActionsManually ()
 
void RunLoadActions () const
 
void RunUnloadActions () const
 
void SetProperty (const std::string &key, const CVariant &value)
 Set a property Sets the value of a property referenced by a key.
 
CVariant GetProperty (const std::string &key) const
 Retrieve a property.
 
void ClearProperties ()
 Clear a all the window's properties.
 
bool HasSaveLastControl () const
 
void AllocResources () override
 
- Public Member Functions inherited from CGUIControlGroup
 CGUIControlGroup ()
 
 CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlGroup (const CGUIControlGroup &from)
 
 ~CGUIControlGroup (void) override
 
CGUIControlGroupClone () const override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
void RenderEx () override
 
virtual bool SendControlMessage (CGUIMessage &message)
 
bool HasFocus () const override
 
bool CanFocus () const override
 
void AssignDepth () override
 
EVENT_RESULT SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override
 React to a mouse event.
 
void UnfocusFromPoint (const CPoint &point) override
 Unfocus the control if the given point on screen is not within it's boundary.
 
bool HasAnimation (ANIMATION_TYPE anim) override
 
void QueueAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimations () override
 
int GetFocusedControlID () const
 
CGUIControlGetFocusedControl () const
 
virtual CGUIControlGetFirstFocusableControl (int id)
 
virtual void AddControl (CGUIControl *control, int position=-1)
 
bool InsertControl (CGUIControl *control, const CGUIControl *insertPoint)
 
virtual bool RemoveControl (const CGUIControl *control)
 
void SetDefaultControl (int id, bool always)
 
void SetRenderFocusedLast (bool renderLast)
 
void SaveStates (std::vector< CControlState > &states) override
 
bool IsGroup () const override
 
- Public Member Functions inherited from CGUIControlLookup
 CGUIControlLookup ()=default
 
 CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlLookup (const CGUIControlLookup &from)
 
 ~CGUIControlLookup (void) override=default
 
CGUIControlGetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override
 
- Public Member Functions inherited from CGUIControl
 CGUIControl ()
 
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual ~CGUIControl (void)
 
bool HasProcessed () const
 Returns whether or not we have processed.
 
virtual void OnUp ()
 
virtual void OnDown ()
 
virtual void OnLeft ()
 
virtual void OnRight ()
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control.
 
virtual int GetID (void) const
 
int GetParentID () const
 
virtual bool IsDynamicallyAllocated ()
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetPosition (float posX, float posY)
 
virtual void SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
virtual float GetWidth () const
 
virtual float GetHeight () const
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform.
 
bool Navigate (int direction) const
 Start navigating in given direction.
 
virtual void SetFocus (bool focus)
 
virtual void SetWidth (float width)
 
virtual void SetHeight (float height)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void UpdateVisibility (const CGUIListItem *item)
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetInvalid ()
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescription () const
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void UpdateInfo (const CGUIListItem *item=NULL)
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsContainer () const
 
virtual bool GetCondition (int condition, int data) const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
GUICONTROLTYPES GetControlType () const
 
bool IsControlRenderable ()
 Test whether the control is "drawable" (not a group or similar)
 

Protected Member Functions

void OnInitWindow () override
 Called on window open.
 
- Protected Member Functions inherited from CGUIWindow
EVENT_RESULT OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override
 Perform a mouse action.
 
virtual bool LoadXML (const std::string &strPath, const std::string &strLowerPath)
 Load the window XML from the given path.
 
virtual bool Load (TiXmlElement *pRootElement)
 Loads the window from the given XML element.
 
virtual std::unique_ptr< TiXmlElement > Prepare (const std::unique_ptr< TiXmlElement > &rootElement)
 Prepare the XML for load.
 
bool NeedLoad () const
 Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed.
 
virtual void SetDefaults ()
 
virtual void OnWindowUnload ()
 
void Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true)
 
EVENT_RESULT OnMouseAction (const CAction &action)
 
bool Animate (unsigned int currentTime) override
 
bool CheckAnimation (ANIMATION_TYPE animType) override
 
virtual void SaveControlStates ()
 
virtual void RestoreControlStates ()
 
void OnEditChanged (int id, std::string &text)
 
bool SendMessage (int message, int id, int param1=0, int param2=0)
 
void LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect)
 
CPoint GetPosition () const override
 Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin.
 
- Protected Member Functions inherited from CGUIControlLookup
bool IsValidControl (const CGUIControl *control) const
 Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id.
 
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > GetLookupControls (int controlId) const
 
void AddLookup (CGUIControl *control)
 
void RemoveLookup (CGUIControl *control)
 
void RemoveLookup ()
 
const LookupMapGetLookup () const
 
void ClearLookup ()
 
- Protected Member Functions inherited from CGUIControl
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control.
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen.
 
virtual bool UpdateColors (const CGUIListItem *item)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 

Additional Inherited Members

- Public Types inherited from CGUIWindow
enum  LOAD_TYPE { LOAD_EVERY_TIME , LOAD_ON_GUI_INIT , KEEP_IN_MEMORY }
 
- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN , GUICONTAINER_EPGGRID , GUICONTAINER_FIXEDLIST , GUICONTAINER_LIST ,
  GUICONTAINER_PANEL , GUICONTAINER_WRAPLIST , GUICONTROL_BORDEREDIMAGE , GUICONTROL_BUTTON ,
  GUICONTROL_COLORBUTTON , GUICONTROL_EDIT , GUICONTROL_FADELABEL , GUICONTROL_GAME ,
  GUICONTROL_GAMECONTROLLER , GUICONTROL_GAMECONTROLLERLIST , GUICONTROL_GROUP , GUICONTROL_GROUPLIST ,
  GUICONTROL_IMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_LISTLABEL ,
  GUICONTROL_MOVER , GUICONTROL_MULTI_IMAGE , GUICONTROL_PROGRESS , GUICONTROL_RADIO ,
  GUICONTROL_RANGES , GUICONTROL_RENDERADDON , GUICONTROL_RESIZE , GUICONTROL_RSS ,
  GUICONTROL_SCROLLBAR , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SLIDER , GUICONTROL_SPIN ,
  GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO ,
  GUICONTROL_VISUALISATION
}
 
enum  GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation.
 
- Protected Types inherited from CGUIControlGroup
typedef std::vector< CGUIControl * >::iterator iControls
 
typedef std::vector< CGUIControl * >::const_iterator ciControls
 
typedef std::vector< CGUIControl * >::reverse_iterator rControls
 
typedef std::vector< CGUIControl * >::const_reverse_iterator crControls
 
- Protected Types inherited from CGUIControlLookup
typedef std::multimap< int, CGUIControl * > LookupMap
 
- Protected Attributes inherited from CGUIWindow
std::vector< intm_idRange
 
RESOLUTION_INFO m_coordsRes
 
bool m_needsScaling
 
bool m_windowLoaded
 
LOAD_TYPE m_loadType
 
bool m_dynamicResourceAlloc
 
bool m_closing
 
bool m_active
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_clearBackground
 
int m_renderOrder
 
std::vector< COriginm_origins
 
int m_lastControlID
 
std::vector< CControlStatem_controlStates
 
int m_previousWindow
 
bool m_animationsEnabled
 
CGUIAction m_loadActions
 
CGUIAction m_unloadActions
 
std::unique_ptr< TiXmlElement > m_windowXMLRootElement
 window root xml definition after resolving any skin includes. Stored to avoid parsing the XML every time the window is loaded.
 
bool m_manualRunActions
 
int m_exclusiveMouseControl
 id of child control that wishes to receive all mouse events
 
int m_menuControlID
 
int m_menuLastFocusedControlID
 
bool m_custom
 
- Protected Attributes inherited from CGUIControlGroup
std::vector< CGUIControl * > m_children
 
int m_defaultControl
 
bool m_defaultAlways
 
int m_focusedControl
 
bool m_renderFocusedLast
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
UTILS::COLOR::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
bool m_isCulled {true}
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Constructor & Destructor Documentation

◆ CGameWindowFullScreen()

CGameWindowFullScreen::CGameWindowFullScreen ( void )

◆ ~CGameWindowFullScreen()

CGameWindowFullScreen::~CGameWindowFullScreen ( )
override

Member Function Documentation

◆ ClearBackground()

void CGameWindowFullScreen::ClearBackground ( )
overridevirtual

Clear the background (if necessary) prior to rendering the window.

Reimplemented from CGUIWindow.

◆ FrameMove()

void CGameWindowFullScreen::FrameMove ( )
overridevirtual

Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.

Reimplemented from CGUIWindow.

◆ HasVisibleControls()

bool CGameWindowFullScreen::HasVisibleControls ( )
overridevirtual

Reimplemented from CGUIWindow.

◆ OnAction()

bool CGameWindowFullScreen::OnAction ( const CAction & action)
overridevirtual

Reimplemented from CGUIControl.

◆ OnDeinitWindow()

void CGameWindowFullScreen::OnDeinitWindow ( int nextWindowID)
overridevirtual
Todo

Reimplemented from CGUIWindow.

◆ OnInitWindow()

void CGameWindowFullScreen::OnInitWindow ( void )
overrideprotectedvirtual

Called on window open.

  • Restores the control state(s)
  • Sets initial visibility of controls
  • Queue WindowOpen animation
  • Set overlay state Override this function and do any window-specific initialisation such as filling control contents and setting control focus before calling the base method.
Todo
Todo
We need to route this check through the GUI bridge. By adding the

Reimplemented from CGUIWindow.

◆ OnMessage()

bool CGameWindowFullScreen::OnMessage ( CGUIMessage & message)
overridevirtual

Reimplemented from CGUIControl.

◆ OnWindowLoaded()

void CGameWindowFullScreen::OnWindowLoaded ( )
overridevirtual

Reimplemented from CGUIWindow.

◆ Process()

void CGameWindowFullScreen::Process ( unsigned int currentTime,
CDirtyRegionList & dirtyregion )
overridevirtual
Todo
This isn't quite optimal - ideally we'd only be dirtying up the actual video render rect which is probably the job of the renderer as it can more easily track resizing etc.

Reimplemented from CGUIControl.

◆ Render()

void CGameWindowFullScreen::Render ( )
overridevirtual

Reimplemented from CGUIControl.

◆ RenderEx()

void CGameWindowFullScreen::RenderEx ( )
overridevirtual

Reimplemented from CGUIControl.


The documentation for this class was generated from the following files: