Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CGameClientTopology Class Reference

#include <GameClientTopology.h>

Public Member Functions

 CGameClientTopology ()=default
 
 CGameClientTopology (GameClientPortVec ports, int playerLimit)
 
void Clear ()
 
int GetPlayerLimit () const
 
const CControllerTreeGetControllerTree () const
 
CControllerTreeGetControllerTree ()
 

Static Public Member Functions

static std::string MakeAddress (const std::string &baseAddress, const std::string &nodeId)
 
static std::pair< std::string, std::string > SplitAddress (const std::string &nodeAddress)
 

Constructor & Destructor Documentation

◆ CGameClientTopology() [1/2]

KODI::GAME::CGameClientTopology::CGameClientTopology ( )
default

◆ CGameClientTopology() [2/2]

CGameClientTopology::CGameClientTopology ( GameClientPortVec ports,
int playerLimit )

Member Function Documentation

◆ Clear()

void CGameClientTopology::Clear ( )

◆ GetControllerTree() [1/2]

CControllerTree & KODI::GAME::CGameClientTopology::GetControllerTree ( )
inline

◆ GetControllerTree() [2/2]

const CControllerTree & KODI::GAME::CGameClientTopology::GetControllerTree ( ) const
inline

◆ GetPlayerLimit()

int KODI::GAME::CGameClientTopology::GetPlayerLimit ( ) const
inline

◆ MakeAddress()

std::string CGameClientTopology::MakeAddress ( const std::string & baseAddress,
const std::string & nodeId )
static

◆ SplitAddress()

std::pair< std::string, std::string > CGameClientTopology::SplitAddress ( const std::string & nodeAddress)
static

The documentation for this class was generated from the following files: