Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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WinSystemWin32DX.cpp File Reference
#include "WinSystemWin32DX.h"
#include "commons/ilog.h"
#include "rendering/dx/RenderContext.h"
#include "settings/DisplaySettings.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "utils/SystemInfo.h"
#include "utils/XTimeUtils.h"
#include "utils/log.h"
#include "windowing/GraphicContext.h"
#include "windowing/WindowSystemFactory.h"
#include "platform/win32/CharsetConverter.h"
#include "platform/win32/WIN32Util.h"
#include <windows.h>
#include <winnt.h>
#include <winternl.h>
#include <d3d10umddi.h>
#include <detours.h>

Functions

void APIENTRY HookCreateResource (D3D10DDI_HDEVICE hDevice, const D3D10DDIARG_CREATERESOURCE *pResource, D3D10DDI_HRESOURCE hResource, D3D10DDI_HRTRESOURCE hRtResource)
 
HRESULT APIENTRY HookCreateDevice (D3D10DDI_HADAPTER hAdapter, D3D10DDIARG_CREATEDEVICE *pCreateData)
 
HRESULT APIENTRY HookOpenAdapter10_2 (D3D10DDIARG_OPENADAPTER *pOpenData)
 

Function Documentation

◆ HookCreateDevice()

HRESULT APIENTRY HookCreateDevice ( D3D10DDI_HADAPTER hAdapter,
D3D10DDIARG_CREATEDEVICE * pCreateData )

◆ HookCreateResource()

void APIENTRY HookCreateResource ( D3D10DDI_HDEVICE hDevice,
const D3D10DDIARG_CREATERESOURCE * pResource,
D3D10DDI_HRESOURCE hResource,
D3D10DDI_HRTRESOURCE hRtResource )

◆ HookOpenAdapter10_2()

HRESULT APIENTRY HookOpenAdapter10_2 ( D3D10DDIARG_OPENADAPTER * pOpenData)