#include <VideoFilterShaderGL.h>
◆ ConvolutionFilterShader()
◆ ~ConvolutionFilterShader()
ConvolutionFilterShader::~ConvolutionFilterShader |
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◆ Free()
void ConvolutionFilterShader::Free |
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◆ GetTextureFilter()
bool Shaders::GL::ConvolutionFilterShader::GetTextureFilter |
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GLint & | filter | ) |
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inlineoverridevirtual |
◆ OnCompiledAndLinked()
void ConvolutionFilterShader::OnCompiledAndLinked |
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overridevirtual |
◆ OnDisabled()
void ConvolutionFilterShader::OnDisabled |
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overridevirtual |
◆ OnEnabled()
bool ConvolutionFilterShader::OnEnabled |
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overridevirtual |
◆ m_floattex
bool Shaders::GL::ConvolutionFilterShader::m_floattex |
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protected |
◆ m_glslOutput
GLSLOutput* Shaders::GL::ConvolutionFilterShader::m_glslOutput |
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protected |
◆ m_hKernTex
GLint Shaders::GL::ConvolutionFilterShader::m_hKernTex |
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◆ m_internalformat
GLint Shaders::GL::ConvolutionFilterShader::m_internalformat |
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protected |
◆ m_kernelTex1
GLuint Shaders::GL::ConvolutionFilterShader::m_kernelTex1 = 0 |
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protected |
◆ m_method
The documentation for this class was generated from the following files: