#include <VaapiEGL.h>
◆ CVaapi1Texture()
VAAPI::CVaapi1Texture::CVaapi1Texture |
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default |
◆ GetTextureSize()
CSizeInt CVaapi1Texture::GetTextureSize |
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overridevirtual |
◆ GetTextureVU()
GLuint CVaapi1Texture::GetTextureVU |
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overridevirtual |
◆ GetTextureY()
GLuint CVaapi1Texture::GetTextureY |
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overridevirtual |
◆ Init()
◆ Map()
◆ TestInterop()
void CVaapi1Texture::TestInterop |
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VADisplay | vaDpy, |
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EGLDisplay | eglDisplay, |
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bool & | general, |
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bool & | deepColor ) |
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static |
◆ TestInteropDeepColor()
bool CVaapi1Texture::TestInteropDeepColor |
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VADisplay | vaDpy, |
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EGLDisplay | eglDisplay ) |
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staticprotected |
◆ Unmap()
void CVaapi1Texture::Unmap |
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overridevirtual |
◆ m_glSurface
◆ m_interop
◆ m_texHeight
int VAAPI::CVaapi1Texture::m_texHeight = 0 |
◆ m_texture
GLuint VAAPI::CVaapi1Texture::m_texture = 0 |
◆ m_textureVU
GLuint VAAPI::CVaapi1Texture::m_textureVU = 0 |
◆ m_textureY
GLuint VAAPI::CVaapi1Texture::m_textureY = 0 |
◆ m_texWidth
int VAAPI::CVaapi1Texture::m_texWidth = 0 |
◆ m_vaapiPic
The documentation for this class was generated from the following files: