#include <GUIAgentControllerList.h>
◆ CGUIAgentControllerList()
CGUIAgentControllerList::CGUIAgentControllerList |
( |
CGUIWindow & | window | ) |
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◆ ~CGUIAgentControllerList()
CGUIAgentControllerList::~CGUIAgentControllerList |
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override |
◆ Deinitialize()
void CGUIAgentControllerList::Deinitialize |
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overridevirtual |
◆ FrameMove()
void CGUIAgentControllerList::FrameMove |
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overridevirtual |
◆ GetCurrentControl()
int CGUIAgentControllerList::GetCurrentControl |
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const |
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overridevirtual |
◆ HasControl()
bool CGUIAgentControllerList::HasControl |
( |
int | controlId | ) |
const |
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overridevirtual |
◆ Initialize()
Initialize resources.
- Parameters
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gameClient | The active game client, an empty pointer if no game client is active |
- Returns
- True if the resource is initialized and can be used, false if the resource failed to initialize and must not be used
Implements KODI::GAME::IAgentControllerList.
◆ Notify()
Process a message from an observable.
- Parameters
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obs | The observable that sends the message. |
msg | The message. |
Implements Observer.
◆ OnSelect()
void CGUIAgentControllerList::OnSelect |
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overridevirtual |
◆ OnWindowLoaded()
void CGUIAgentControllerList::OnWindowLoaded |
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overridevirtual |
◆ OnWindowUnload()
void CGUIAgentControllerList::OnWindowUnload |
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overridevirtual |
◆ Refresh()
void CGUIAgentControllerList::Refresh |
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overridevirtual |
◆ SetFocused()
void CGUIAgentControllerList::SetFocused |
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overridevirtual |
The documentation for this class was generated from the following files: