#include <GUIFeatureList.h>
◆ CGUIFeatureList()
◆ ~CGUIFeatureList()
CGUIFeatureList::~CGUIFeatureList |
( |
void | | ) |
|
|
override |
◆ Deinitialize()
void CGUIFeatureList::Deinitialize |
( |
| ) |
|
|
overridevirtual |
◆ HasButton()
Check if the feature type has any buttons in the GUI.
- Parameters
-
The | type of the feature being added to the GUI |
- Returns
- True if the type is support, false otherwise
Implements KODI::GAME::IFeatureList.
◆ Initialize()
bool CGUIFeatureList::Initialize |
( |
| ) |
|
|
overridevirtual |
Initialize the resource.
- Returns
- true if the resource is initialized and can be used false if the resource failed to initialize and must not be used
Implements KODI::GAME::IFeatureList.
◆ Load()
Load the features for the specified controller.
- Parameters
-
controller | The controller to load |
Implements KODI::GAME::IFeatureList.
◆ OnFocus()
void KODI::GAME::CGUIFeatureList::OnFocus |
( |
unsigned int | buttonIndex | ) |
|
|
inlineoverridevirtual |
Focus has been set to the specified GUI button.
- Parameters
-
buttonIndex | The index of the button being focused |
Implements KODI::GAME::IFeatureList.
◆ OnSelect()
void CGUIFeatureList::OnSelect |
( |
unsigned int | buttonIndex | ) |
|
|
overridevirtual |
The specified GUI button has been selected.
- Parameters
-
buttonIndex | The index of the button being selected |
Implements KODI::GAME::IFeatureList.
The documentation for this class was generated from the following files: