Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
Loading...
Searching...
No Matches
CGUIWindowMusicBase Class Reference

The base class for music windows. More...

#include <GUIWindowMusicBase.h>

Inheritance diagram for CGUIWindowMusicBase:
CGUIMediaWindow IBackgroundLoaderObserver CGUIWindow CGUIControlGroup CGUIControlLookup CGUIControl CGUIWindowMusicNav CGUIWindowMusicPlayList CGUIWindowMusicPlaylistEditor

Public Member Functions

 CGUIWindowMusicBase (int id, const std::string &xmlFile)
 
 ~CGUIWindowMusicBase (void) override
 
bool OnMessage (CGUIMessage &message) override
 Handle messages on window.
 
bool OnAction (const CAction &action) override
 
bool OnBack (int actionID) override
 
void DoScan (const std::string &strPath, bool bRescan=false)
 
void RefreshContent (const std::string &strContent)
 
- Public Member Functions inherited from CGUIMediaWindow
 CGUIMediaWindow (int id, const char *xmlFile)
 
 ~CGUIMediaWindow (void) override
 
void OnWindowLoaded () override
 
void OnWindowUnload () override
 
bool IsMediaWindow () const override
 
int GetViewContainerID () const override
 
int GetViewCount () const override
 
bool HasListItems () const override
 
CFileItemPtr GetCurrentListItem (int offset=0) override
 
virtual bool CanFilterAdvanced ()
 
virtual bool IsFiltered ()
 
virtual bool IsSameStartFolder (const std::string &dir)
 
virtual std::string GetRootPath () const
 
const CFileItemListCurrentDirectory () const
 
const CGUIViewStateGetViewState () const
 
virtual bool UseFileDirectories ()
 
- Public Member Functions inherited from CGUIWindow
 CGUIWindow (int id, const std::string &xmlFile)
 
 ~CGUIWindow (void) override
 
bool Initialize ()
 
bool Load (const std::string &strFileName, bool bContainsPath=false)
 
void CenterWindow ()
 
void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void DoRender () override
 Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant.
 
void AfterRender ()
 Do any post render activities. Check if window closing animation is finished and finalize window closing.
 
virtual void FrameMove ()
 Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.
 
void Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true)
 
virtual bool OnInfo (int actionID)
 
virtual void ClearBackground ()
 Clear the background (if necessary) prior to rendering the window.
 
bool OnMove (int fromControl, int moveAction)
 
bool ControlGroupHasFocus (int groupID, int controlID)
 
void SetID (int id) override
 
virtual bool HasID (int controlID) const
 
const std::vector< int > & GetIDRange () const
 
int GetPreviousWindow ()
 
CRect GetScaledBounds () const
 
void ClearAll () override
 
virtual void AllocResources (bool forceLoad=false)
 
void FreeResources (bool forceUnLoad=false) override
 
void DynamicResourceAlloc (bool bOnOff) override
 
virtual bool IsDialog () const
 
virtual bool IsDialogRunning () const
 
virtual bool IsModalDialog () const
 
virtual bool IsSoundEnabled () const
 
virtual bool CanBeActivated () const
 
virtual bool IsActive () const
 
void SetCoordsRes (const RESOLUTION_INFO &res)
 
const RESOLUTION_INFOGetCoordsRes () const
 
void SetLoadType (LOAD_TYPE loadType)
 
LOAD_TYPE GetLoadType ()
 
int GetRenderOrder ()
 
void SetInitialVisibility () override
 
bool IsVisible () const override
 
virtual bool HasVisibleControls ()
 
bool IsAnimating (ANIMATION_TYPE animType) override
 
bool IsCustom () const
 Return if the window is a custom window.
 
void SetCustom (bool custom)
 Mark this window as custom window.
 
void DisableAnimations ()
 
virtual void ResetControlStates ()
 
void UpdateControlStats () override
 
void SetRunActionsManually ()
 
void RunLoadActions () const
 
void RunUnloadActions () const
 
void SetProperty (const std::string &key, const CVariant &value)
 Set a property Sets the value of a property referenced by a key.
 
CVariant GetProperty (const std::string &key) const
 Retrieve a property.
 
void ClearProperties ()
 Clear a all the window's properties.
 
bool HasSaveLastControl () const
 
virtual void OnDeinitWindow (int nextWindowID)
 
void AllocResources () override
 
- Public Member Functions inherited from CGUIControlGroup
 CGUIControlGroup ()
 
 CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlGroup (const CGUIControlGroup &from)
 
 ~CGUIControlGroup (void) override
 
CGUIControlGroupClone () const override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
void RenderEx () override
 
virtual bool SendControlMessage (CGUIMessage &message)
 
bool HasFocus () const override
 
bool CanFocus () const override
 
void AssignDepth () override
 
EVENT_RESULT SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override
 React to a mouse event.
 
void UnfocusFromPoint (const CPoint &point) override
 Unfocus the control if the given point on screen is not within it's boundary.
 
bool HasAnimation (ANIMATION_TYPE anim) override
 
void QueueAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimations () override
 
int GetFocusedControlID () const
 
CGUIControlGetFocusedControl () const
 
virtual void AddControl (CGUIControl *control, int position=-1)
 
bool InsertControl (CGUIControl *control, const CGUIControl *insertPoint)
 
virtual bool RemoveControl (const CGUIControl *control)
 
void SetDefaultControl (int id, bool always)
 
void SetRenderFocusedLast (bool renderLast)
 
void SaveStates (std::vector< CControlState > &states) override
 
bool IsGroup () const override
 
- Public Member Functions inherited from CGUIControlLookup
 CGUIControlLookup ()=default
 
 CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlLookup (const CGUIControlLookup &from)
 
 ~CGUIControlLookup (void) override=default
 
CGUIControlGetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override
 
- Public Member Functions inherited from CGUIControl
 CGUIControl ()
 
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual ~CGUIControl (void)
 
bool HasProcessed () const
 Returns whether or not we have processed.
 
virtual void OnUp ()
 
virtual void OnDown ()
 
virtual void OnLeft ()
 
virtual void OnRight ()
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control.
 
virtual int GetID (void) const
 
int GetParentID () const
 
virtual bool IsDynamicallyAllocated ()
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetPosition (float posX, float posY)
 
virtual void SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
virtual float GetWidth () const
 
virtual float GetHeight () const
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform.
 
bool Navigate (int direction) const
 Start navigating in given direction.
 
virtual void SetFocus (bool focus)
 
virtual void SetWidth (float width)
 
virtual void SetHeight (float height)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void UpdateVisibility (const CGUIListItem *item)
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetInvalid ()
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescription () const
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void UpdateInfo (const CGUIListItem *item=NULL)
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsContainer () const
 
virtual bool GetCondition (int condition, int data) const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
GUICONTROLTYPES GetControlType () const
 
bool IsControlRenderable ()
 Test whether the control is "drawable" (not a group or similar)
 
- Public Member Functions inherited from IBackgroundLoaderObserver
virtual ~IBackgroundLoaderObserver ()=default
 

Static Public Member Functions

static void OnAssignContent (const std::string &oldName, const CMediaSource &source)
 Once a music source is added, store source in library, and prompt the user to scan this folder into the library.
 

Protected Types

enum  ALLOW_SELECTION { SELECTION_ALLOWED = 0 , SELECTION_AUTO , SELECTION_FORCED }
 
typedef std::vector< CFileItem * >::iterator ivecItems
 CFileItem* vector Iterator.
 
- Protected Types inherited from CGUIControlGroup
typedef std::vector< CGUIControl * >::iterator iControls
 
typedef std::vector< CGUIControl * >::const_iterator ciControls
 
typedef std::vector< CGUIControl * >::reverse_iterator rControls
 
typedef std::vector< CGUIControl * >::const_reverse_iterator crControls
 
- Protected Types inherited from CGUIControlLookup
typedef std::multimap< int, CGUIControl * > LookupMap
 

Protected Member Functions

void OnInitWindow () override
 Called on window open.
 
void GetContextButtons (int itemNumber, CContextButtons &buttons) override
 Will be called when an popup context menu has been asked for.
 
void GetNonContextButtons (CContextButtons &buttons)
 
bool OnContextButton (int itemNumber, CONTEXT_BUTTON button) override
 
bool OnAddMediaSource () override
 
void UpdateButtons () override
 Overwrite to update your gui buttons (visible, enable,...)
 
bool GetDirectory (const std::string &strDirectory, CFileItemList &items) override
 Overwrite to fill fileitems from a source.
 
virtual void OnRetrieveMusicInfo (CFileItemList &items)
 Can be overwritten to implement an own tag filling function.
 
void OnPrepareFileItems (CFileItemList &items) override
 On prepare file items.
 
void OnRipCD ()
 
std::string GetStartFolder (const std::string &dir) override
 Translate the folder to start in from the given quick path.
 
void OnItemLoaded (CFileItem *pItem) override
 
virtual void OnScan (int iItem, bool bPromptRescan=false)
 
bool CheckFilterAdvanced (CFileItemList &items) const override
 Check if the given list can be advance filtered or not.
 
bool CanContainFilter (const std::string &strDirectory) const override
 Check if the given path can contain a "filter" parameter.
 
bool OnSelect (int iItem) override
 
virtual void PlayItem (int iItem)
 
bool OnPlayMedia (int iItem, const std::string &player="") override
 On media play.
 
void RetrieveMusicInfo ()
 Retrieve tag information for m_vecItems.
 
void OnItemInfo (int iItem)
 
void OnItemInfoAll (const std::string &strPath, bool refresh=false)
 
virtual void OnQueueItem (int iItem, bool first=false)
 Add selected list/thumb control item to playlist and start playing.
 
void OnRipTrack (int iItem)
 
void LoadPlayList (const std::string &strPlayList) override
 
virtual void OnRemoveSource (int iItem)
 
- Protected Member Functions inherited from CGUIMediaWindow
CGUIControlGetFirstFocusableControl (int id) override
 
bool Load (TiXmlElement *pRootElement) override
 Loads the window from the given XML element.
 
virtual void SetupShares ()
 
virtual bool GoParentFolder ()
 Go one directory up on list items.
 
virtual bool OnClick (int iItem, const std::string &player="")
 On click.
 
virtual bool OnPopupMenu (int iItem)
 
virtual void FormatItemLabels (CFileItemList &items, const LABEL_MASKS &labelMasks)
 Formats item labels.
 
void SaveControlStates () override
 
void RestoreControlStates () override
 
virtual bool Update (const std::string &strDirectory, bool updateFilterPath=true)
 Retrieves the items from the given path and updates the list.
 
virtual bool Refresh (bool clearCache=false)
 Refreshes the current list by retrieving the lists's path.
 
virtual void FormatAndSort (CFileItemList &items)
 Format and sort file items.
 
virtual void OnCacheFileItems (CFileItemList &items)
 On cache file items.
 
virtual void GetGroupedItems (CFileItemList &items)
 
void ClearFileItems ()
 
virtual void SortItems (CFileItemList &items)
 Sort file items.
 
virtual void UpdateFilterPath (const std::string &strDirector, const CFileItemList &items, bool updateFilterPath)
 
virtual bool Filter (bool advanced=true)
 
void OnFilterItems (const std::string &filter)
 
virtual bool GetFilteredItems (const std::string &filter, CFileItemList &items)
 
virtual bool GetAdvanceFilteredItems (CFileItemList &items)
 
virtual bool HaveDiscOrConnection (const std::string &strPath, int iDriveType)
 Check disc or connection present.
 
void ShowShareErrorMessage (CFileItem *pItem) const
 Shows a standard error message for a given pItem.
 
void SaveSelectedItemInHistory ()
 
void RestoreSelectedItemFromHistory ()
 
void GetDirectoryHistoryString (const CFileItem *pItem, std::string &strHistoryString) const
 Get history string for given file item.
 
void SetHistoryForPath (const std::string &strDirectory)
 Set history for path.
 
virtual bool OnPlayAndQueueMedia (const CFileItemPtr &item, const std::string &player="")
 On play and media queue.
 
void UpdateFileList ()
 Update file list.
 
virtual void OnDeleteItem (int iItem)
 
void OnRenameItem (int iItem)
 
bool WaitForNetwork () const
 
bool GetDirectoryItems (CURL &url, CFileItemList &items, bool useDir)
 
bool WaitGetDirectoryItems (CGetDirectoryItems &items)
 
void CancelUpdateItems ()
 
bool ProcessRenderLoop (bool renderOnly)
 
- Protected Member Functions inherited from CGUIWindow
EVENT_RESULT OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override
 Perform a mouse action.
 
virtual bool LoadXML (const std::string &strPath, const std::string &strLowerPath)
 Load the window XML from the given path.
 
virtual std::unique_ptr< TiXmlElement > Prepare (const std::unique_ptr< TiXmlElement > &rootElement)
 Prepare the XML for load.
 
bool NeedLoad () const
 Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed.
 
virtual void SetDefaults ()
 
void Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true)
 
EVENT_RESULT OnMouseAction (const CAction &action)
 
bool Animate (unsigned int currentTime) override
 
bool CheckAnimation (ANIMATION_TYPE animType) override
 
void OnEditChanged (int id, std::string &text)
 
bool SendMessage (int message, int id, int param1=0, int param2=0)
 
void LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect)
 
CPoint GetPosition () const override
 Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin.
 
- Protected Member Functions inherited from CGUIControlLookup
bool IsValidControl (const CGUIControl *control) const
 Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id.
 
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > GetLookupControls (int controlId) const
 
void AddLookup (CGUIControl *control)
 
void RemoveLookup (CGUIControl *control)
 
void RemoveLookup ()
 
const LookupMapGetLookup () const
 
void ClearLookup ()
 
- Protected Member Functions inherited from CGUIControl
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control.
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen.
 
virtual bool UpdateColors (const CGUIListItem *item)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 

Protected Attributes

CGUIDialogProgressm_dlgProgress
 Progress dialog.
 
CMusicDatabase m_musicdatabase
 
MUSIC_INFO::CMusicInfoLoader m_musicInfoLoader
 
CMusicThumbLoader m_thumbLoader
 
- Protected Attributes inherited from CGUIMediaWindow
XFILE::CVirtualDirectory m_rootDir
 
CGUIViewControl m_viewControl
 
CFileItemListm_vecItems
 
CFileItemListm_unfilteredItems
 items prior to filtering using FilterItems()
 
CDirectoryHistory m_history
 
std::unique_ptr< CGUIViewStatem_guiState
 
std::atomic_bool m_vecItemsUpdating = {false}
 
CEvent m_updateEvent
 
std::atomic_bool m_updateAborted = {false}
 
std::atomic_bool m_updateJobActive = {false}
 
int m_iLastControl
 
std::string m_startDirectory
 
KODI::PLAYLIST::CSmartPlaylist m_filter
 
bool m_canFilterAdvanced
 
std::string m_strFilterPath
 Contains the path used for filtering (including any active filter)
 
bool m_backgroundLoad = false
 
- Protected Attributes inherited from CGUIWindow
std::vector< intm_idRange
 
RESOLUTION_INFO m_coordsRes
 
bool m_needsScaling
 
bool m_windowLoaded
 
LOAD_TYPE m_loadType
 
bool m_dynamicResourceAlloc
 
bool m_closing
 
bool m_active
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_clearBackground
 
int m_renderOrder
 
std::vector< COriginm_origins
 
int m_lastControlID
 
std::vector< CControlStatem_controlStates
 
int m_previousWindow
 
bool m_animationsEnabled
 
CGUIAction m_loadActions
 
CGUIAction m_unloadActions
 
std::unique_ptr< TiXmlElement > m_windowXMLRootElement
 window root xml definition after resolving any skin includes. Stored to avoid parsing the XML every time the window is loaded.
 
bool m_manualRunActions
 
int m_exclusiveMouseControl
 id of child control that wishes to receive all mouse events
 
int m_menuControlID
 
int m_menuLastFocusedControlID
 
bool m_custom
 
- Protected Attributes inherited from CGUIControlGroup
std::vector< CGUIControl * > m_children
 
int m_defaultControl
 
bool m_defaultAlways
 
int m_focusedControl
 
bool m_renderFocusedLast
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
UTILS::COLOR::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
bool m_isCulled {true}
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 

Additional Inherited Members

- Public Types inherited from CGUIWindow
enum  LOAD_TYPE { LOAD_EVERY_TIME , LOAD_ON_GUI_INIT , KEEP_IN_MEMORY }
 
- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN , GUICONTAINER_EPGGRID , GUICONTAINER_FIXEDLIST , GUICONTAINER_LIST ,
  GUICONTAINER_PANEL , GUICONTAINER_WRAPLIST , GUICONTROL_BORDEREDIMAGE , GUICONTROL_BUTTON ,
  GUICONTROL_COLORBUTTON , GUICONTROL_EDIT , GUICONTROL_FADELABEL , GUICONTROL_GAME ,
  GUICONTROL_GAMECONTROLLER , GUICONTROL_GAMECONTROLLERLIST , GUICONTROL_GROUP , GUICONTROL_GROUPLIST ,
  GUICONTROL_IMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_LISTLABEL ,
  GUICONTROL_MOVER , GUICONTROL_MULTI_IMAGE , GUICONTROL_PROGRESS , GUICONTROL_RADIO ,
  GUICONTROL_RANGES , GUICONTROL_RENDERADDON , GUICONTROL_RESIZE , GUICONTROL_RSS ,
  GUICONTROL_SCROLLBAR , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SLIDER , GUICONTROL_SPIN ,
  GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO ,
  GUICONTROL_VISUALISATION
}
 
enum  GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation.
 
- Static Protected Member Functions inherited from CGUIMediaWindow
static std::string RemoveParameterFromPath (const std::string &strDirectory, const std::string &strParameter)
 Utility method to remove the given parameter from a path/URL.
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Detailed Description

The base class for music windows.

CGUIWindowMusicBase is the base class for all music windows.

Member Typedef Documentation

◆ ivecItems

typedef std::vector<CFileItem*>::iterator CGUIWindowMusicBase::ivecItems
protected

CFileItem* vector Iterator.

Member Enumeration Documentation

◆ ALLOW_SELECTION

Enumerator
SELECTION_ALLOWED 
SELECTION_AUTO 
SELECTION_FORCED 

Constructor & Destructor Documentation

◆ CGUIWindowMusicBase()

CGUIWindowMusicBase::CGUIWindowMusicBase ( int id,
const std::string & xmlFile )

◆ ~CGUIWindowMusicBase()

CGUIWindowMusicBase::~CGUIWindowMusicBase ( void )
overridedefault

Member Function Documentation

◆ CanContainFilter()

bool CGUIWindowMusicBase::CanContainFilter ( const std::string & strDirectory) const
overrideprotectedvirtual

Check if the given path can contain a "filter" parameter.

Parameters
strDirectoryPath to check
Returns
true if the given path can contain a "filter" parameter otherwise false

Reimplemented from CGUIMediaWindow.

◆ CheckFilterAdvanced()

bool CGUIWindowMusicBase::CheckFilterAdvanced ( CFileItemList & items) const
overrideprotectedvirtual

Check if the given list can be advance filtered or not.

Parameters
itemsList of items to check
Returns
true if the list can be advance filtered otherwise false

Reimplemented from CGUIMediaWindow.

◆ DoScan()

void CGUIWindowMusicBase::DoScan ( const std::string & strPath,
bool bRescan = false )

◆ GetContextButtons()

void CGUIWindowMusicBase::GetContextButtons ( int itemNumber,
CContextButtons & buttons )
overrideprotectedvirtual

Will be called when an popup context menu has been asked for.

Parameters
itemNumberList/thumb control item that has been clicked on
Todo
get rid of IsAddonsPath and IsScript check. CanQueue should be enough!

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicNav, and CGUIWindowMusicPlayList.

◆ GetDirectory()

bool CGUIWindowMusicBase::GetDirectory ( const std::string & strDirectory,
CFileItemList & items )
overrideprotectedvirtual

Overwrite to fill fileitems from a source.

Parameters
[in]strDirectoryPath to read
[out]itemsFill with items specified in strDirectory
Returns
false if given directory not present
Todo
Do we want to limit the directories we apply the video ones to?

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicNav, and CGUIWindowMusicPlaylistEditor.

◆ GetNonContextButtons()

void CGUIWindowMusicBase::GetNonContextButtons ( CContextButtons & buttons)
protected

◆ GetStartFolder()

std::string CGUIWindowMusicBase::GetStartFolder ( const std::string & url)
overrideprotectedvirtual

Translate the folder to start in from the given quick path.

Parameters
urlthe folder the user wants
Returns
the resulting path
Todo
This ifdef block probably belongs somewhere else. Move it to a better place!

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicPlaylistEditor, and CGUIWindowMusicNav.

◆ LoadPlayList()

void CGUIWindowMusicBase::LoadPlayList ( const std::string & strPlayList)
overrideprotectedvirtual

Reimplemented from CGUIMediaWindow.

◆ OnAction()

bool CGUIWindowMusicBase::OnAction ( const CAction & action)
overridevirtual

◆ OnAddMediaSource()

bool CGUIWindowMusicBase::OnAddMediaSource ( )
overrideprotectedvirtual

Reimplemented from CGUIMediaWindow.

◆ OnAssignContent()

void CGUIWindowMusicBase::OnAssignContent ( const std::string & oldName,
const CMediaSource & source )
static

Once a music source is added, store source in library, and prompt the user to scan this folder into the library.

Parameters
oldNamethe original music source name
sourcedetails of the music source (just added or edited)
Todo
: do async as updating sources for all albums could be slow??

◆ OnBack()

bool CGUIWindowMusicBase::OnBack ( int actionID)
overridevirtual

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicPlayList, and CGUIWindowMusicPlaylistEditor.

◆ OnContextButton()

bool CGUIWindowMusicBase::OnContextButton ( int itemNumber,
CONTEXT_BUTTON button )
overrideprotectedvirtual

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicNav, and CGUIWindowMusicPlayList.

◆ OnInitWindow()

void CGUIWindowMusicBase::OnInitWindow ( void )
overrideprotectedvirtual

Called on window open.

  • Restores the control state(s)
  • Sets initial visibility of controls
  • Queue WindowOpen animation
  • Set overlay state Override this function and do any window-specific initialisation such as filling control contents and setting control focus before calling the base method.

Reimplemented from CGUIMediaWindow.

◆ OnItemInfo()

void CGUIWindowMusicBase::OnItemInfo ( int iItem)
protected

◆ OnItemInfoAll()

void CGUIWindowMusicBase::OnItemInfoAll ( const std::string & strPath,
bool refresh = false )
protected

◆ OnItemLoaded()

void CGUIWindowMusicBase::OnItemLoaded ( CFileItem * pItem)
inlineoverrideprotectedvirtual

◆ OnMessage()

bool CGUIWindowMusicBase::OnMessage ( CGUIMessage & message)
overridevirtual

Handle messages on window.

Parameters
messageGUI Message that can be reacted on.
Returns
if a message can't be processed, return false

On these messages this class reacts.
When retrieving...

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicNav, CGUIWindowMusicPlayList, and CGUIWindowMusicPlaylistEditor.

◆ OnPlayMedia()

bool CGUIWindowMusicBase::OnPlayMedia ( int iItem,
const std::string & player = "" )
overrideprotectedvirtual

On media play.

Note
Override if you want to change the default behavior, what is done when the user clicks on a file.

This function is called by OnClick()

Todo
Should the playlist be cleared if nothing is already playing?

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicPlayList.

◆ OnPrepareFileItems()

void CGUIWindowMusicBase::OnPrepareFileItems ( CFileItemList & items)
overrideprotectedvirtual

On prepare file items.

This function will be called by Update() before the labels of the fileitems are formatted.

Note
Override this function to set custom thumbs or load additional media info.

It's used to load tag info for music.

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicPlaylistEditor.

◆ OnQueueItem()

void CGUIWindowMusicBase::OnQueueItem ( int iItem,
bool first = false )
protectedvirtual

Add selected list/thumb control item to playlist and start playing.

Parameters
iItemSelected Item in list/thumb control

Reimplemented in CGUIWindowMusicPlaylistEditor.

◆ OnRemoveSource()

void CGUIWindowMusicBase::OnRemoveSource ( int iItem)
protectedvirtual

◆ OnRetrieveMusicInfo()

void CGUIWindowMusicBase::OnRetrieveMusicInfo ( CFileItemList & items)
protectedvirtual

Can be overwritten to implement an own tag filling function.

Parameters
itemsFile items to fill

◆ OnRipCD()

void CGUIWindowMusicBase::OnRipCD ( )
protected

◆ OnRipTrack()

void CGUIWindowMusicBase::OnRipTrack ( int iItem)
protected

◆ OnScan()

void CGUIWindowMusicBase::OnScan ( int iItem,
bool bPromptRescan = false )
protectedvirtual
Todo
MUSICDB - should we allow scanning a single item into the database? This will require changes to the info scanner, which assumes we're running on a folder

◆ OnSelect()

bool CGUIWindowMusicBase::OnSelect ( int iItem)
overrideprotectedvirtual

Reimplemented from CGUIMediaWindow.

◆ PlayItem()

void CGUIWindowMusicBase::PlayItem ( int iItem)
protectedvirtual
Todo
Add music-specific code for single playback of an item here (See OnClick in MediaWindow, and OnPlayMedia below)

Reimplemented in CGUIWindowMusicNav, and CGUIWindowMusicPlaylistEditor.

◆ RefreshContent()

void CGUIWindowMusicBase::RefreshContent ( const std::string & strContent)

◆ RetrieveMusicInfo()

void CGUIWindowMusicBase::RetrieveMusicInfo ( )
protected

Retrieve tag information for m_vecItems.

Todo
Scan for multitrack items here...

◆ UpdateButtons()

void CGUIWindowMusicBase::UpdateButtons ( )
overrideprotectedvirtual

Overwrite to update your gui buttons (visible, enable,...)

Reimplemented from CGUIMediaWindow.

Reimplemented in CGUIWindowMusicNav, CGUIWindowMusicPlayList, and CGUIWindowMusicPlaylistEditor.

Member Data Documentation

◆ m_dlgProgress

CGUIDialogProgress* CGUIWindowMusicBase::m_dlgProgress
protected

Progress dialog.

◆ m_musicdatabase

CMusicDatabase CGUIWindowMusicBase::m_musicdatabase
protected

◆ m_musicInfoLoader

MUSIC_INFO::CMusicInfoLoader CGUIWindowMusicBase::m_musicInfoLoader
protected

◆ m_thumbLoader

CMusicThumbLoader CGUIWindowMusicBase::m_thumbLoader
protected

The documentation for this class was generated from the following files: